CVE-2026-110736Low· 3.6▾ TwilightPoC availableGodot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are …
▾ Twilight zone — High severity, or a signal on a lesser flaw
impact 19.8 · likelihood 0 · exploitation 12
A public proof-of-concept already exists for this vulnerability — see Exploit availability below.
Stakeholder-Specific Vulnerability Categorization from CISA's ADP record at CVE.org: whether exploitation is observed, whether an attack can be automated, and how much of the system is at stake.
Exploit-prediction probability, daily snapshots since Oct 16.
Disclosure to exploitation, from the record and what we observed since indexing it.
Disclosed via NVD
Exploit / PoC code exists
Last analysed / modified upstream
0.1%
0.1% → 0.2%
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Refer to the linked advisories for vendor-supplied fixes and affected version ranges.
Field changes observed since this record was first indexed.
Connected by shared product, vendor, weakness, or advisory.
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